Sunday, November 27, 2022

Word game with a story or scenario

Word games can be used in e-learning to not only present content, but also for reinforcement or even as a quiz. Games become more interesting if they have a story (a plot or a scenario). The story provides reason to why a learner should play the game. In this post we will try to make a simple word search game interesting by adding the flavour of a detective story. The intent here is to provide some ideas that you may be able to use when building your word game for learners.

Sunday, November 20, 2022

Crowdsourcing content

Organizations create content regularly to train their staff. Content creation is a complex activity with several stages:

  • Analysis
  • Conceptualizing
  • Creation
  • Implementation and
  • Measurement

Saturday, November 12, 2022

Cartoons in Scenario based learning

Learners almost instantly get connected when the content includes infographics, cartoons or illustrations. Shapes and colors are attractive and more eye-catching than plain text. This not only makes it easier for a learner to skim through the content quickly but also helps in knowledge retention.

Thursday, November 3, 2022

A Card Game for E-learning

Technical e-learning modules that have only basic interaction can be boring. Introducing games inside a module or even as part of a quiz, will make it engaging. Games can be of any genre. Action, Adventure, Puzzle, Strategy, Sports are examples of game genres or categories. There are several factors that affect the decision on the choice of the game. The first one is the audience. Not everyone likes action or shooting games since these types of games require users to have a high level of hand-eye coordination and quick reaction time. These abilities improve with practice over time. Another factor is the budget. Games that require rich graphics and physics are more expensive to build. You'll also need a good story or motivation to play the game. Some of the easiest games to build are word games and card games. Since these games are common and most users would have played these at some point in their lives, the learning curve is short.

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Designing Competitions for Gamification

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