Technical e-learning modules that have only basic interaction can be boring. Introducing games inside a module or even as part of a quiz, will make it engaging. Games can be of any genre. Action, Adventure, Puzzle, Strategy, Sports are examples of game genres or categories. There are several factors that affect the decision on the choice of the game. The first one is the audience. Not everyone likes action or shooting games since these types of games require users to have a high level of hand-eye coordination and quick reaction time. These abilities improve with practice over time. Another factor is the budget. Games that require rich graphics and physics are more expensive to build. You'll also need a good story or motivation to play the game. Some of the easiest games to build are word games and card games. Since these games are common and most users would have played these at some point in their lives, the learning curve is short.
Showing posts with label Card Games. Show all posts
Showing posts with label Card Games. Show all posts
Thursday, November 3, 2022
Subscribe to:
Posts (Atom)
Featured Posts
Designing Competitions for Gamification
In learning, gamification is competition integrated into a learning system. The competition could be to gain leaderboard points, to ga...
Popular Posts
-
We know what scenario based learning is. Scenario based learning uses real-life situations or scenarios to explain a concept. In an el...
-
In learning, gamification is competition integrated into a learning system. The competition could be to gain leaderboard points, to ga...
-
You should never start an elearning production without an approved storyboard in hand. A storyboard helps align all stakeholders to ...
-
While data from a Learning Management System (LMS) can tell you about assessment scores and percentage completions, it can also tell y...
-
What is a storyboard in elearning? In elearning, a storyboard is a document written by an Instructional Designer that visualizes the...