Showing posts with label Content. Show all posts
Showing posts with label Content. Show all posts

Thursday, March 23, 2023

Designing Competitions for Gamification

In learning, gamification is competition integrated into a learning system. The competition could be to gain leaderboard points, to gain a position in a team, to receive a badge of recognition or a social validation such as a ‘like’ or other expressions of praise from the learners community. The system can also extend to giving away monetary rewards such as redeemable points or coupons. The underlying idea is why not make learning fun and exciting with an associated reward system. This post covers some very important pointers that you must be aware of when designing a competition for gamification in a learning system.

Thursday, February 9, 2023

Elearning storyboard and its elements

What is a storyboard in elearning?

In elearning, a storyboard is a document written by an Instructional Designer that visualizes the flow of content for an elearning module in line with Instructional Design theory and practices. A storyboard ensures that learning content is delivered to a specific learner profile in the most effective way. The storyboard describes the delivery of the content screen by screen with details of the On-screen text, Images, Animation or Videos, Interactivity or Simulation, and Voice-over. With all these details, a storyboard aligns all stakeholders to the complexity, cost and timeline of the project. In this post, we will look at the two popular storyboarding tools and the essential elements of an elearning storyboard.

Thursday, January 12, 2023

Flashcards in elearning

What are flashcards? Flashcards are used to help learners retrieve information completely from memory. This method is referred to as Active Recall and it creates a permanent connection to the content or the learning material. Every card has content on both sides, one side has the cue and the other has the answer. Learners look at the cue and try to recollect the answer on the other side in a short span of time from memory. The learners then look at the answer on the reverse side for confirmation.

Sunday, November 20, 2022

Crowdsourcing content

Organizations create content regularly to train their staff. Content creation is a complex activity with several stages:

  • Analysis
  • Conceptualizing
  • Creation
  • Implementation and
  • Measurement

Featured Posts

Designing Competitions for Gamification

In learning, gamification is competition integrated into a learning system. The competition could be to gain leaderboard points, to ga...

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